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Old Jun 15, 2005, 04:32 PM // 16:32   #21
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ANet have stated that fixing the economy is being done over multiple updates. Until all those updates have been implemented and people have had time to test them then it's too early to really make comment. At the moment we're only at the beginning of the process, not the end, so any complaints at this time are premature. Patience
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Old Jun 15, 2005, 04:58 PM // 16:58   #22
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I hate being contrary but there's nothing wrong with the economy.

I'm not even sure we're playing the same game listening to these complaints. Everyone I know has comparable weapons and items. There's just not that much of a range.

If you can't afford the 100k then go out and win it in combat the way it's intended. If you can't win it in combat then just maybe you don't deserve it. Having or not having is not the difference between being competitive and not, this game is way too balanced for that.

There was a definite problem with sigils. People needed sigils to play GVG and the bottleneck for getting sigils was tight.

ANet fixed that pretty much. There's no bottleneck for the best weapons or items, even runes because their lack doesn't stop you from being competitive in GvG, PvP or PvE.

If you have a superior rune of Vigor vs a major Rune it's just not that important and the same goes for every rune. Runes are more of an influence than the different weapons so it's even less of a burden on the economy than you're portraying it to be.
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Old Jun 15, 2005, 05:00 PM // 17:00   #23
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Quote:
Originally Posted by ManadartheHealer
1) It's not an MMO

then what do you call a Massive amout of Multiple players coming Online to play a game?
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Old Jun 15, 2005, 05:14 PM // 17:14   #24
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Quote:
Originally Posted by Algren Cole
then what do you call a Massive amout of Multiple players coming Online to play a game?
These guys probably don't know what they're talking about though...

http://www.guildwars.com/faq/default.html#details

"Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game)."
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Old Jun 15, 2005, 05:16 PM // 17:16   #25
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Quote:
Originally Posted by Cap'n Hoek
These guys probably don't know what they're talking about though...

http://www.guildwars.com/faq/default.html#details

"Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game)."

I'd rather call my monte carlo a ferrari....doesn't mean it is one
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Old Jun 15, 2005, 05:19 PM // 17:19   #26
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Quote:
Originally Posted by Ensign
Ah, yes, Dwarven Ale! That'll curtail the rampant inflation caused by a complete lack of scalable money sinks in the game!

Oh wait.

Prices keep going up because gold is pouring into the economy and barely draining away at all. Until there are realistic gold sinks, you can expect to prices to continue to rise.

Peace,
-CxE
Thank you. Simple economics 101.

GW needs MONEY SINKS.

Creston
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Old Jun 15, 2005, 05:25 PM // 17:25   #27
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Quote:
Originally Posted by Creston
Thank you. Simple economics 101.

GW needs MONEY SINKS.

Creston

CHARGE MONEY TO FIGHT IN PvP!
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Old Jun 15, 2005, 05:32 PM // 17:32   #28
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Quote:
Originally Posted by Algren Cole
I'd rather call my monte carlo a ferrari....doesn't mean it is one
If you built your own car from the ground up you could call it whatever you like. I think Ferrari is already taken, though.
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Old Jun 15, 2005, 05:35 PM // 17:35   #29
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Quote:
Originally Posted by Cap'n Hoek
If you built your own car from the ground up you could call it whatever you like. I think Ferrari is already taken, though.

that doesn't make much sense...the game they built falls into a classification of games that already exists....they can WANT to call it a CORPG but it's definately still an MMORPG. I also doubt very very highly that they built this game from the ground up....I'd put large amounts of money on the fact that the engine is recycled....seeing as 90% of the games built today are built on recycled engines.
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Old Jun 15, 2005, 05:42 PM // 17:42   #30
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Quote:
Originally Posted by Algren Cole
that doesn't make much sense...the game they built falls into a classification of games that already exists....they can WANT to call it a CORPG but it's definately still an MMORPG.
It is not definitely a MMORPG. It has some of the qualities of an MMO, yes. But normal MMORPG's allow for random encounters, ganking, camping, etc., while Guild Wars has instanced areas. You can only do a mission with 8 people, and the PvP is like an FPS (throw two teams in the arena to eradicate eachother). The only time you are truly with a bunch of people is in the towns; but all those are really are chat channels
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Old Jun 15, 2005, 06:02 PM // 18:02   #31
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Some very basic economic factors are at work here right now. Throw all those factors together and you get outrageous price inflation: more people want rarer items that they will buy with gold that has been devalued.

It may seem that we're paying prices that are too high now, but the inflation will level off as the influx of new players slows. This is a new game, people are coming in droves and all of them want the same items. Eventually prices will stabilize, especially when worthwhile goldsinks are implimented and as new items are introduced. For now, the smart people will continue to charge what people will pay and we can all just wait for the dust to settle.
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Old Jun 15, 2005, 07:03 PM // 19:03   #32
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Quote:
Originally Posted by Algren Cole
...I'd put large amounts of money on the fact that the engine is recycled....seeing as 90% of the games built today are built on recycled engines.
Ummm, how large are these amounts you're talking about?

http://www.gamespot.com/pc/rpg/guild...w_6095131.html

ArenaNet built its own proprietary graphics engine for the game, written by cofounder and programmer Mike O'Brien...
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Old Jun 15, 2005, 07:14 PM // 19:14   #33
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Originally Posted by sir skulkcrasher
a-net don't create inflation, players does!

I seem so many people that is selling items, runes, or armors for 10plat or more... and i don't get it, why do you need all those golds? Are you going to wear a armors made of pure golds, or are you going to put some gold in your teeth? It seems that people who selling stuff WAY over the expected price is doing for two reason 1) to get better items or other stuffs 2) or to get enough gold for guild hall?
Arena net is not blameless in inflation, as their coding helps determine the drop rates and thus the supply side of the equation.
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Old Jun 17, 2005, 01:49 AM // 01:49   #34
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1. Other MMO's have instanced environments (which can be extensive) for one party or two and a Notorious or Named Monster, are they now CORPG's? GW is different in many ways; where others focus on the non-instanced gameplay, GW does not, therefore its the a different breed of the same animal.

2. As per the "Economy" we will see Anet continue to tweak, nerf, and so on for the length of the life of the game. It is a living organism and will have a continuous need for revamping.

3. Anet will never be able 'fix' the biggest problem of all online games. They can't prevent dipshits and assholes from buying it. The ignore list is the closest thing we get to being able to filter our experience. Whether its scammers and their ruining the economy, or blind (perhaps mentally disabled) players who take quests in the underworlds killing dozens of others. Hope your guild is a good one! Oh wait was that a guild member who just got us all killed....
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Old Jun 17, 2005, 02:18 AM // 02:18   #35
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I agree with gold sinks. I also think charging to enter PvP would be a good idea. Maybe x amount of for access until you lose a battle? Or, x amount per win if you really wanted to suck gold. Personally, I'm happy with the economy. It's nice to see that the game's default monetary unit still has value.

As for this game being an MMORPG, I guess you could say it is, but it also isn't. Like some people have said, you don't really see a large amount of people unless you're in the instanced town. Even then, you don't see all of them. Thanks to districts. The term massive could also describe the game world's size. I've played a single player game that has more coverable land than GW. Also, the zoning, in my opinion, sort of reduces the "massiveness" of it. You can't run from one end of the world to the other without going through a zoning process. It's not a 'massive', wide open world. In the end, I'd have to say this is an MMO in the same way that Diablo II is an MMO, except just a bit more 'massive'.
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Old Jun 17, 2005, 02:29 AM // 02:29   #36
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I think there needs to be higher level money sinks, but not money sinks all around.

Here's one problem I have with the economy. My secondary a Me/Mo just got to Yaks. I see a new armor there I like and it needs linens. I go to the material traders and linen goes for 360 per or 3200 for 10. So where is my PC going to come up with the 4500 needed just for linen? Am I going to have to buy them with my main and give them to my secondary?
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Old Jun 17, 2005, 02:30 AM // 02:30   #37
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People need to grind for PvP stuff, or be at a disadvantage. People don't like playing at a disadvantage. Grinding mainly gets useless stuff that sells for gold, and it takes a long time to be randomly assigned what you need. Therefore, lots of people have huge amounts of gold whether they care about it or not. Therefore, they will be willing to pay lots. Forcing PvPers to waste time grinding for runes is screwing over the economy.
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Old Jun 17, 2005, 02:36 AM // 02:36   #38
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Money to PVP?

Rofl. Make people farm PVE even more, I'm sure that will go over well!

BTW, people have been talking about the problems with the economy for over a year, and NOTHING has been done about it.

Know why?

Because GW isn't an item-based game. Once you have your max damage weapon and all the stuff unlocked, that's it. There's no more upgrades, crafting, no item repair/deterioration, like in regular RPG's. I mean seriously, how many times do you need to dye your armor anyway?
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Old Jun 17, 2005, 02:57 AM // 02:57   #39
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"MMO" simply refers to the technology behind an online game. If an online game is massively multiplayer (i.e., a massive number of players connect to a server with a client and are provided the ability to interact with an environment), the game is a Massively Multiplayer Online Game. Gameplay features (e.g., world persistence) is irrelevant to the technological definition of "MMOG".

Guild Wars is a Massively Multiplayer Online Game; however, Guild Wars is not a persistent MMOG. I slightly dispute categorizing Guild Wars as a Role-Playing Game because the player is provided little choice regarding their character's direction. For instance, the player is unable to play the role of a "dark side" character working with the Charr to eliminate the people of Ascalon. The player is also unable to explore beyond mission parameters due to the lack of world persistence. Guild Wars is, strangely enough, a non-persistent linear MMOG.

Personally, I think Guild Wars would be more fun with a persistent world, but then there would be monthly fees as world persistence increases bandwidth, server-side memory and CPU usage. Oh, I would also remove the shabby skill point system in exchange for a skill experience system where skill effectiveness is improved by use a la Ultima Online.
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Old Jun 17, 2005, 04:11 AM // 04:11   #40
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i do my part in keeping the economy under control...

i sell everything back to the game.
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